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Base game
Azul
Kritiku rating
Not rated—
- Published
- 2017
- Reach
- Well known
- Players
- 2–4
- Play time
- 30–45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Abstract Strategy
- Renaissance
How it plays
Build a tiled wall by completing pattern rows, placing tiles efficiently, and avoiding waste. On your turn, take all tiles of one color from a factory or the center, adding them to one pattern row while moving leftovers into the center. After each round, completed rows score for connected tiles; the game ends when someone completes a wall row, with bonuses for rows, columns, and color sets.
Main mechanics
- Spatial puzzle
- Drafting
- Tile laying
- Set collection
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Drafting: You pick from a shared pool and pass the rest along.
- Tile laying: You build a shared or personal board tile by tile.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul , players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
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