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Rhino Hero box art

Base game

Rhino Hero

Replay index

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Published
2011
Players
2–5
Play time
5–15 min
Reach
Niche
Evaluations
0
Themes:
Action / DexterityAnimalsCard GameChildren's Game
Mechanics:
Hand managementDexterity

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hand management: Timing which card to spend is the core puzzle.
  • Dexterity: Steady hands matter as much as clever plans.
Full publisher description

Super Rhino! presents players with an incredibly heroic and regrettably heavy rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Similar to Turmbau zu Babel

What players say

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