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Two Rooms and a Boom box art

Base game

Two Rooms and a Boom

Replay index

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Published
2013
Players
6–30
Play time
7–20 min
Reach
Niche
Evaluations
0
Themes:
BluffingCard GameDeductionNegotiation
Mechanics:
Hidden roles & bluffingReal time

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
  • Real time: Play runs on a timer instead of in turns.
Full publisher description

In Two Rooms and a Boom a social deduction/hidden role party game for six or more players there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

What players say

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