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Base game
Gloomhaven: Jaws of the Lion
Kritiku rating
Not rated—
- Published
- 2020
- Reach
- Widely known
- Players
- 1–4
- Play time
- 30–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Exploration
- Fantasy
- Fighting
How it plays
Work together through a campaign of tactical scenarios, completing objectives while developing your characters and decks. Each round, choose two cards, set initiative, then use the top action of one and bottom action of the other to move, attack, support allies, or manipulate the battlefield while monsters follow automated instructions. You win a scenario by meeting its objective and lose if everyone becomes exhausted.
Main mechanics
- Action programming
- Worker placement
- Legacy & campaign
- Direct conflict
- Co-operative
- Hand management
- Spatial puzzle
- Action programming: You commit to moves in advance and watch them play out.
- Worker placement: You claim limited action spots before anyone else does.
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
Full publisher description
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven . The game includes four new characters Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry i.e., learning the game has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
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