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Base game
Yokohama
Kritiku rating
Not rated—
- Published
- 2016
- Reach
- Well known
- Players
- 2–4
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
How it plays
No rules summary yet for this game.
Main mechanics
- Trading & negotiation
- Tile laying
- Set collection
- Worker placement
- Trading & negotiation: Deals between players move the game forward.
- Tile laying: You build a shared or personal board tile by tile.
- Set collection: Scoring comes from completing the right combinations.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA , each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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- Luck vs Skill
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- Player Interaction
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- Production
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