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Twilight Struggle box art

Base game

Twilight Struggle

Kritiku rating

Early

7.5

Published
2005
Reach
Widely known
Players
2–2
Play time
120–180 min
Weight
Medium heavy
Ratings
1

How it plays

As the US or USSR, control countries and score regions while avoiding nuclear war. Play one card per action round for its event or Operations to add influence, launch coups, or realign countries, though an opponent’s event may trigger. Reach 20 points or control Europe to win immediately; causing nuclear war loses, while final scoring after turn 10 otherwise determines the winner.

Main mechanics

  • Area control
  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Hand management
  • Action programming
  • Area control: Presence on the map decides who scores.
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are but a call to bear the burden of a long twilight struggle. John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of the Second World War, and ends in 1989. Twilight Struggle inherits its fundamental systems from We the People and Hannibal: Rome vs. Carthage . It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, where players move units and exert influence in attempts to gain allies and control for their superpower. Decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add detail and flavor to the game. There are several ways to achieve an automatic victory in Twilight Struggle . But, If neither side has achieved victory of any kind by the end of turn 10, the points are totaled and the player with the most points wins.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction
  • Kritiku average
Criterion
Kritiku
Complexity

Heavy

4.0
Depth

Intricate

4.0
Luck vs Skill

Pure Skill

5.0
Player Interaction

Aggressive

4.0
Table Experience

Pleasant

3.0
Production

Handsome

4.0