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Merkator box art

Base game

Merkator

Replay index

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Published
2010
Players
1–4
Play time
45–90 min
Reach
Niche
Evaluations
0
Themes:
EconomicPike and Shot
Mechanics:
Trading & negotiationRoute buildingSet collection

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Trading & negotiation: Deals between players move the game forward.
  • Route building: You connect points on a map and defend the connection.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Merkator is about the rise of Hamburg after the Thirty Years' War. You visit cities to collect goods or fulfill orders. The collected goods are added to the cities when a player visits a neighboring city. Fulfilling an order provides you with another better, but more complex order additional to the fulfilled order which you keep and can fulfill again, although the number of orders you can own is limited. Each order itself is worth a certain amount of points at the end of the game. Also you can exchange these points for special cards which provide additional goods in certain cities or more victory points if you fulfill certain conditions at game end. Depending on the city you want to enter you either receive a resource called time or you have to spend it. By paying a certain time-fee you are allowed to accompany another player on his trip to a town to fulfill your orders in this town (but not to collect goods). The game ends when a player receives the order with the highest value by fulfilling the order one level below. UPC 4015566030602

What players say

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