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Base game
Res Arcana
Kritiku rating
Not rated—
- Published
- 2019
- Reach
- Well known
- Players
- 2–4
- Play time
- 30–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Engine building
- Drafting
- Direct conflict
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
- Drafting: You pick from a shared pool and pass the rest along.
- Direct conflict: Players attack each other head-on.
Full publisher description
Prepare Your Place of Power! In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana! In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! A game typically lasts 4-6 rounds. In each round, players do these steps: Collect essences: performs any Collect abilities, and may take essences from components. Do actions, 1 per turn, clockwise from the First Player: place an artifact, claim a monument or Place of Power, discard a card for 1 Gold or any 2 other essences, use a power on a straightened component, or pass: exchange magic items and draw 1 card. Play continues until all players have passed. Pass procedure: If you are first to pass, take the First Player token, swap your magic item for a different magic item, draw 1 card. Check victory points (10+ VPs). If no one has won: straighten all turned components, and begin the next round.
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