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Base game
Through the Ages: A New Story of Civilization
Kritiku rating
Not rated—
- Published
- 2015
- Reach
- Widely known
- Players
- 2–4
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Civilization
- Economic
How it plays
Build a civilization that generates the most culture while balancing science, food, resources, government, and military strength. On your turn, spend civil and military actions to draft cards, research technologies, grow population, construct buildings and wonders, appoint leaders, and play military or event cards. The game ends after the modern age, and the player with the most culture wins.
Main mechanics
- Auction & bidding
- Engine building
- Drafting
- Direct conflict
- Auction & bidding: Value is set by what players are willing to pay.
- Engine building: Small early moves compound into a machine that does the work later.
- Drafting: You pick from a shared pool and pass the rest along.
- Direct conflict: Players attack each other head-on.
Full publisher description
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization , with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.
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