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The Lord of the Rings: Duel for Middle-earth box art

Base game

The Lord of the Rings: Duel for Middle-earth

Kritiku rating

Early

7.7

Published
2024
Reach
Widely known
Players
2–2
Play time
30 min
Weight
Medium light
Ratings
2

How it plays

Win by completing the Ring quest, gaining support from six different races, or controlling Middle-earth. On your turn, take an uncovered card to buy and use, discard it for coins, or purchase a Landmark tile. The game ends immediately when a victory condition is met; otherwise, after three chapters, whoever controls more regions wins.

Main mechanics

  • Area control
  • Hand management
  • Engine building
  • Spatial puzzle
  • Drafting
  • Set collection
  • Direct conflict
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands! A game plays over 3 successive chapters that unfold similarly. On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring. Turn Overview In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter. Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects. Victory Conditions Immediately win the game by fulfilling one of the 3 victory conditions: Quest of the Ring For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game. For Sauron: If the Nazg l catch Frodo and Sam, they seize the One Ring and you immediately win the game. Support of the Races If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game Conquering Middle-earth If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game. If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction
  • Kritiku average
Criterion
Kritiku
Complexity

Simple

2.0
Depth

Intricate

3.5
Luck vs Skill

Balanced

2.5
Player Interaction

Competitive

3.0
Table Experience

Brilliant

4.5
Production

Handsome

4.0