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Sword of Rome: Conquest of Italy, 362-272 BC box art

Base game

Sword of Rome: Conquest of Italy, 362-272 BC

Replay index

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Published
2004
Players
2–5
Play time
360 min
Reach
Niche
Evaluations
0
Themes:
AncientPoliticalTerritory BuildingWargame
Mechanics:
Legacy & campaignDirect conflictDice rolling

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

The Sword of Rome is the latest in GMT s acclaimed line of card-driven board wargames. It uses the popular base system invented by Mark Herman and featured in Ted Raicer s Paths of Glory . This time, event cards and point-to-point maneuver enable up to four players to recreate the vicious struggles among the peoples of Italy and Sicily in 4th and 3rd Centuries BC. Who will dominate the western Mediterranean and with it earn the right to vie for control of the known world? The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards. The interplay of each power s special strengths, of the strategy decks 152 event cards, and of up to four players diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered. Expanded by: The Sword of Rome: 5th Player Expansion Sword of Rome: Deluxe Map Sword of Rome: Conquest of Italy, 362-272 BC Mounted Map

What players say

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