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Citrus box art

Base game

Citrus

Replay index

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Published
2013
Players
2–5
Play time
60 min
Reach
Niche
Evaluations
0
Themes:
EconomicFarmingTerritory Building
Mechanics:
Area controlEngine buildingDraftingTile layingSpatial puzzleWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation? Citrus provides players with new challenges, and little is left to chance. The moves are simple, but the decisions are tricky. Players build citrus plantations for points, yet in order to build, it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account but when is the timing right? And most importantly, which plantation should you harvest, thus taking it out of the race for the important points during the finca scoring? Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.

What players say

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