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Carcassonne box art

Base game

Carcassonne

Kritiku rating

Not rated

Published
2000
Reach
Well known
Players
2–5
Play time
30–45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Tile laying
  • Spatial puzzle
  • Area control: Presence on the map decides who scores.
  • Tile laying: You build a shared or personal board tile by tile.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner. During a game of Carcassonne , players are faced with decisions like: Is it really worth putting my last meeple there? or Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points? Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. First game in the Carcassonne series .

Criterion breakdown

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Criterion
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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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