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City of Horror box art

Base game

City of Horror

Replay index

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Published
2012
Players
3–6
Play time
90 min
Reach
Niche
Evaluations
0
Themes:
HorrorNegotiationZombies
Mechanics:
Direct conflictAction programming

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Direct conflict: Players attack each other head-on.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead... Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using a vote. The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with stuff other than surviving characters...

What players say

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