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Base game
YINSH
Kritiku rating
Not rated—
- Published
- 2003
- Reach
- Known
- Players
- 2–2
- Play time
- 30–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Abstract Strategy
How it plays
No rules summary yet for this game.
Main mechanics
- Tile laying
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
In YINSH , the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
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- Criterion
- Kritiku
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- Luck vs Skill
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- Player Interaction
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- Production
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