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Base game
Ticket to Ride
Kritiku rating
Not rated—
- Published
- 2004
- Reach
- Known
- Players
- 2–5
- Play time
- 30–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Trains
How it plays
No rules summary yet for this game.
Main mechanics
- Route building
- Trading & negotiation
- Hand management
- Tile laying
- Drafting
- Dice rolling
- Set collection
- Route building: You connect points on a map and defend the connection.
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets goal cards that connect distant cities; and to the player who builds the longest continuous route. The rules are simple enough to write on a train ticket each turn you either draw more cards, claim a route, or get additional Destination Tickets, says Ticket to Ride author, Alan R. Moon . The tension comes from being forced to balance greed adding more cards to your hand, and fear losing a critical route to a competitor. Ticket to Ride continues in the tradition of Days of Wonder 's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a gateway game -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series .
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