Back to Games
Victory in the Pacific box art

Base game

Victory in the Pacific

Replay index

—

 

Published
1977
Players
2–2
Play time
300 min
Reach
Niche
Evaluations
0
Themes:
NauticalWargameWorld War II
Mechanics:
Area controlDice rolling

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas. Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders. After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of Points of Control . The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on. Avalon Hill Complexity Rating - 2

What players say

Loading…