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Tír na nÓg box art

Base game

Tír na nÓg

Replay index

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Published
2024
Players
1–5
Play time
30–45 min
Reach
Niche
Evaluations
0
Themes:
Card GameFantasyMythologyPrint & Play
Mechanics:
Hand managementDraftingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

In the Irish myth cycles, the land of T r na n g is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty. The golden path to T r na n g is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga and the most epic saga will live on forever. Journey to the Otherworld in T r na n g by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins. description from the publisher

What players say

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