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Samurai box art

Base game

Samurai

Kritiku rating

Not rated

Published
1998
Reach
Known
Players
2–4
Play time
30–60 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Area control
  • Hand management
  • Spatial puzzle
  • Set collection
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group. Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence. At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, non-majority symbols each player has collected. The game is part of what is sometimes called the Knizia tile-laying trilogy .

Criterion breakdown

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Criterion
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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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