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Base game
The Great War
Replay index
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Match with your taste
- Published
- 2015
- Players
- 2–2
- Play time
- 60 min
- Reach
- Niche
- Evaluations
- 0
- Weight pending
- Luck pending
How it plays
No rules summary yet for this game.
Main mechanics explained
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Dice rolling: Dice create swing and force you to adapt.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
The Great War , the latest adaptation of Richard Borg's Command Colours system, brings the epic battles of World War 1 to the gaming table, allowing players to portray important engagements throughout WWI history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a fog of war , and presents players with many interesting opportunities, while the battle dice resolve combat quickly and efficiently. The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history. In this core game, the main focus is on a number of WWI trench warfare battles. However, a series of expansions, which will feature early war, Eastern Front scenarios, tanks, airplanes, other national armies, plus more special personnel figures, are already in the planning stage to enhance your WWI gaming experience.
What players say
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