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Sushizock im Gockelwok box art

Base game

Sushizock im Gockelwok

Replay index

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Published
2008
Players
2–5
Play time
20 min
Reach
Niche
Evaluations
0
Themes:
Dice
Mechanics:
Dice rollingDeductionSet collectionDirect conflict

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Deduction: You piece together hidden information from clues.
  • Set collection: Scoring comes from completing the right combinations.
  • Direct conflict: Players attack each other head-on.
Full publisher description

This is another game in Zoch's small square box line and seems to be a follow-up to Reiner Knizia's Pick-omino . There are five dice. Each dice has: 2 x Sushi (blue) 2 x Fishbone (red) 1 x Chopsticks (blue) 1 x Chopsticks (red) There are 24 tiles: 12 x Sushi (blue) ... Worth +1 to +6 points 12 x Fishbone (red) ... Worth -1 to -4 points Players roll dice to try and collect Sushi and Fish Bone tiles from the centre of the board (the tile they get depends how many they rolled). Players can also steal tiles from other players by rolling 3 or more appropriately coloured Chopsticks on their dice. 3 Chopsticks allows you to take the top tile from an appropriate pile from another player, 4 or 5 chopsticks allows you to nominate which tile from the pile you want, but you are not allowed to look first. At the end of the game (when the tiles are all gone), players score points based on the tiles they have collected, however if you have more blue tiles than red tiles, you lose the excess blue tiles first! This game is part of The Chicken Family of Zoch .

What players say

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