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Isle of Trains box art

Base game

Isle of Trains

Replay index

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Published
2014
Players
2–4
Play time
45 min
Reach
Niche
Evaluations
0
Themes:
Card GameTrainsTransportation
Mechanics:
Trading & negotiationHand managementEngine buildingSpatial puzzleSet collection

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Trading & negotiation: Deals between players move the game forward.
  • Hand management: Timing which card to spend is the core puzzle.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

In Isle of Trains , players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains !

What players say

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