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10 Days in the USA box art

Base game

10 Days in the USA

Replay index

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Published
2003
Players
2–4
Play time
30 min
Reach
Niche
Evaluations
0
Themes:
EducationalTravel
Mechanics:
Route buildingHand management

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Route building: You connect points on a map and defend the connection.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

You have 10 Days in the USA . Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. This is the first installment in the 10 Days in series . There are 50 state tiles, 10 colored airplane tiles, and 6 car tiles. Players all flip tiles one at a time, examine them, and put them in the 10 days of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with the replaced tile (or the unused drawn tile) discarded onto any of the face-up piles. When a player has all their days connected correctly, they win the game. Travel Connections: By Foot - bordering state tiles may be placed side-by-side By Automobile - states may be connected by driving through a third state which borders them both (the car tile is put between them) By Air - Two states of the same color may be connected by a same-color airplane placed between them

What players say

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