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Mahjong box art

Base game

Mahjong

Kritiku rating

Not rated

Published
1850
Reach
Niche
Players
3–4
Play time
120 min
Weight
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How it plays

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Main mechanics

  • Hand management
  • Set collection
  • Hand management: Timing which card to spend is the core puzzle.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Mah-Jongg (Chinese 麻將/麻将 M ji ng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing. The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the Ace of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think White dragon in a snowstorm ), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used. Four players take turns drawing from a stock (the wall), or from the other players' discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one's left, by calling Chow ), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling Pung ), pairs, and other patterns. Pung takes precedence over Chow , and Mah Jongg takes precedence over all (and is the only situation one may draw Chow out-of-turn.) What happens if a single discard would give two (or more!) players Mah Jongg ? Precedence goes to the player who would play next in normal sequence. Originating in China in the mid-19th century, it was introduced to the U.S. in the 1920s. It is now played in different forms throughout Asia, Europe, North America, Australia, and New Zealand. Although the rules for game play are fairly constant, there are an immense variety of scoring schemes. A few general categories of rule-sets include: Chinese Classical, Hong Kong Old Style, Japanese, Taiwanese, Western, and American.

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