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Base game
Shogun
Kritiku rating
Not rated—
- Published
- 2006
- Reach
- Known
- Players
- 3–5
- Play time
- 90–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Medieval
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Area control
- Auction & bidding
- Action programming: You commit to moves in advance and watch them play out.
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
Full publisher description
Japan during the Sengoku or Warring States Period (approx. 1467-1573): each player assumes the role of a great Daimyo, leading their troops to conquer the provinces of the Japanese islands. Each Daimyo has the same 10 possible actions to develop his kingdom and score points. Each round, the players decide which of their actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube Tower plays the leading role: cubes (representing troops) from both sides are thrown in together, and those that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points at the end of the game becomes SHOGUN! Shogun is based on the Wallenstein game system. The game is an international edition with language-independent components and five language-dependent rule booklets. Re-implements: Wallenstein
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- Luck vs Skill
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