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Base game
Reef Encounter
Kritiku rating
Not rated—
- Published
- 2004
- Reach
- Niche
- Players
- 2–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Animals
- Environmental
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Trading & negotiation
- Hand management
- Drafting
- Tile laying
- Area control: Presence on the map decides who scores.
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful, players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java ). Most importantly, they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. -Description from the designer
Criterion breakdown
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- Luck vs Skill
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