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Reef Encounter box art

Base game

Reef Encounter

Kritiku rating

Not rated

Published
2004
Reach
Niche
Players
2–4
Play time
60–120 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Trading & negotiation
  • Hand management
  • Drafting
  • Tile laying
  • Area control: Presence on the map decides who scores.
  • Trading & negotiation: Deals between players move the game forward.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful, players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java ). Most importantly, they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. -Description from the designer

Criterion breakdown

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Criterion
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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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