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Base game
Lewis & Clark: The Expedition
Kritiku rating
Not rated—
- Published
- 2013
- Reach
- Known
- Players
- 1–5
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Age of Reason
- American West
- Exploration
- Travel
How it plays
No rules summary yet for this game.
Main mechanics
- Worker placement
- Deck / bag building
- Hand management
- Drafting
- Worker placement: You claim limited action spots before anyone else does.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers Meriwether Lewis and William Clark to discover this huge terra incognita. Lewis Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance. Lewis Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new handbuilding mechanism fits strongly with the historical background. Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
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