Back to Games
10 Days in Africa box art

Base game

10 Days in Africa

Replay index

—

 

Published
2003
Players
2–4
Play time
20–30 min
Reach
Niche
Evaluations
0
Themes:
EducationalTravel
Mechanics:
Route buildingHand management

How it plays

Build a valid 10-day route through Africa using country, airplane, and car tiles. On your turn, draw a tile, either replace one fixed day on your tray or discard it, then place the unused tile on a face-up discard pile. The first player whose entire route makes legal connections by borders, cars, or matching-color flights wins.

Main mechanics explained

  • Route building: You connect points on a map and defend the connection.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

You have 10 DAYS IN AFRICA touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game. Tiles are arranged on a player's tray, then a new tile is drawn. It can be used to replace a tile on one of the days. Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced. You must complete your journey correctly, connecting by foot - bordering country tiles set side-by-side, air - countries of the same color with a same-colored airplane between them, or automobile - a car can drive between two countries and a third country which borders them. Whoever is the first to connect all 10 days wins the game. This is the second installment in the 10 Days in series .

What players say

Loading…