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Base game
Web of Power
Kritiku rating
Not rated—
- Published
- 2000
- Reach
- Niche
- Players
- 3–5
- Play time
- 50–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Medieval
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Hand management
- Tile laying
- Drafting
- Area control: Presence on the map decides who scores.
- Hand management: Timing which card to spend is the core puzzle.
- Tile laying: You build a shared or personal board tile by tile.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Players struggle for influence over regions of Europe by placing two different type of control markers, Monasteries and Advisors. Monasteries are the basic placement, with the goal of securing a majority in a region or chain of monasteries or even decent points from second place. The placement of the Advisors is more restricted as the total number of Advisors in a region is limited by the majority player's number of monasteries. The game is played in two rounds and is very fast paced. Online Play http://www.boardgames-online.net (turn-based) Implemented bonus maps: China, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan, Soviet Union http://www.onlinebrettspiele.de/kuk/default.asp?l=en (Against AI) Re-implemented by: China Iwari Expanded by: Web of Power: The Vatican Web of Power: The Duel
Criterion breakdown
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- Luck vs Skill
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