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Oath box art

Base game

Oath

Kritiku rating

Not rated

Published
2021
Reach
Known
Players
1–6
Play time
45–150 min
Weight
Not enough ratings yet
Ratings
0

How it plays

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Main mechanics

  • Area control
  • Dice rolling
  • Trading & negotiation
  • Legacy & campaign
  • Direct conflict
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Trading & negotiation: Deals between players move the game forward.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

In Oath , players guide the course of history in an ancient land. Players take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. Oath is designed as a legacy game - the consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. Players win conditions vary with the roles they choose. Each game will have one Oathkeeper goal and one Successor goal, two ways to win the game. Oath can also be played as a standalone game or a solo game. Oath , can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it. description from the publisher

Criterion breakdown

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Player Interaction

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