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New World: A Carcassonne Game box art

Base game

New World: A Carcassonne Game

Replay index

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Published
2008
Players
2–5
Play time
45 min
Reach
Niche
Evaluations
0
Themes:
ExplorationTerritory Building
Mechanics:
Area controlTile laying

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

In New World: A Carcassonne Game , players begin as early settlers of the United States on the east coast of the continent. As in the original Carcassonne game, players lay tiles turn by turn to build towns, roads, and other parts of the countryside. A player can choose to place one of his tokens on the tile he lays for the turn, and if that town, road, etc. is completed, then the player scores points and reclaims his token for later use. Whoever scores the most points wins. One big twist in New World: A Carcassonne Game compared to the original game is that play starts on the east coast, and as players score points, a pair of surveyors drive exploration inexorably westward. Players who do not complete their features before the surveyors pass them by will find their tokens removed from the board - for no points!

What players say

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