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Base game
Two Rooms and a Boom
Kritiku rating
Not rated—
- Published
- 2013
- Reach
- Niche
- Players
- 6–30
- Play time
- 7–20 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Bluffing
- Card Game
- Deduction
- Negotiation
How it plays
No rules summary yet for this game.
Main mechanics
- Hidden roles & bluffing
- Real time
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
- Real time: Play runs on a timer instead of in turns.
Full publisher description
In Two Rooms and a Boom a social deduction/hidden role party game for six or more players there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
Criterion breakdown
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- Kritiku average
- Criterion
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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