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Base game
Wiz-War (Eighth Edition)
Kritiku rating
Not rated—
- Published
- 2012
- Reach
- Niche
- Players
- 2–4
- Play time
- 30–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fantasy
- Fighting
- Miniatures
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Hand management
- Route building
- Direct conflict
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Route building: You connect points on a map and defend the connection.
- Direct conflict: Players attack each other head-on.
Full publisher description
In Wiz-War , wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. description from the publisher
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- Luck vs Skill
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- Player Interaction
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