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Base game
Endless Winter: Paleoamericans
Kritiku rating
Not rated—
- Published
- 2022
- Reach
- Known
- Players
- 1–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Prehistoric
- Territory Building
How it plays
Build the highest-scoring tribe over four rounds by expanding, hunting, developing culture, and raising megaliths. On your turn, place a worker at an action space, then play cards and spend resources to perform and strengthen that action; save cards for Eclipse bonuses and turn order. After round four, total points from tracks, territory influence, megaliths, cards, resources, and collected sets.
Main mechanics
- Area control
- Deck / bag building
- Hand management
- Engine building
- Set collection
- Auction & bidding
- Worker placement
- Area control: Presence on the map decides who scores.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
Full publisher description
Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures. Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions. The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins! description from the publisher
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