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Base game
Root
Kritiku rating
Early7.7
- Published
- 2018
- Reach
- Widely known
- Players
- 2–4
- Play time
- 60–90 min
- Weight
- Medium heavy
- Ratings
- 2
- Animals
- Fantasy
- Negotiation
- Territory Building
How it plays
Lead an asymmetric woodland faction, using its unique abilities to control territory and earn victory points. On your turn, follow your faction’s action sequence to move, battle with dice, build, recruit, and play multi-use cards. The game usually ends immediately when someone reaches 30 points, though certain cards offer alternative victory conditions.
Main mechanics
- Action programming
- Worker placement
- Area control
- Dice rolling
- Hand management
- Trading & negotiation
- Direct conflict
- Action programming: You commit to moves in advance and watch them play out.
- Worker placement: You claim limited action spots before anyone else does.
- Area control: Presence on the map decides who scores.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns , each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. In Root , players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root ! description from the publisher
Criterion breakdown
- Kritiku average
- Criterion
- Kritiku
- Complexity
- 4.0
- Depth
- 4.0
- Luck vs Skill
- 4.5
- Player Interaction
- 4.0
- Table Experience
- 4.0
- Production
- 3.5
Heavy
Intricate
Pure Skill
Aggressive
Memorable
Handsome