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Base game
Summoner Wars: Guild Dwarves vs Cave Goblins
Kritiku rating
Not rated—
- Published
- 2009
- Reach
- Niche
- Players
- 2–4
- Play time
- 30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Fantasy
- Fighting
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Hand management
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
The battle ignites in the Mountains of Sorrow! The Mountains of Sorrow are aptly named, for they have been the site of the unending clash between Goblin and Dwarf. The Cave Goblins seek merely to throw themselves upon any foe with the will to fight. The Guild Dwarves sit in their mountain halls, jealously guarding their ancient riches. But with the discovery of the Summoning Stones comes a new kind of combat, and now these two great races will help set off the War for Itharia. Summoner Wars: Guild Dwarves vs. Cave Goblins gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Guild Dwarves, whose knowledge of siege warfare knows no rival? Or will you play the Cave Goblins, and swarm your foe with your fanatical hordes? This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars .
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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