Back to Games
20 Strong box art

Base game

20 Strong

Kritiku rating

Not rated

Published
2023
Reach
Niche
Players
1–1
Play time
30–40 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say game system because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks one set in the world of Too Many Bones , one set in Hoplomachus: Victorum , and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset. The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the 20 in 20 Strong ). If you roll enough successes, you complete a card s challenge and gain its rewards. If you don t, you take damage and move on to the next card unless, of course, your HP stat is reduced to 0, costing you the game. If you manage to make it through an entire deck, you take on one of the deck s final bosses, attempting to score enough hits against this powerful enemy to claim ultimate victory. Of course, it s never so easy that you d want to spend all of your dice on a single card. In addition to your HP Stat, you re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery, which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery, those dice are exhausted, lowering your pool for your subsequent challenges. It s a game of pressing your luck, strategic decision-making, and resource management. We think you re going to love it! description from the publisher

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet