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Queen's Necklace box art

Base game

Queen's Necklace

Replay index

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Published
2003
Players
2–4
Play time
30–45 min
Reach
Niche
Evaluations
0
Themes:
Age of ReasonBluffingCard GameNovel-based
Mechanics:
Hidden roles & bluffingTrading & negotiationHand managementSet collection

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
  • Trading & negotiation: Deals between players move the game forward.
  • Hand management: Timing which card to spend is the core puzzle.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations, the position of King's Jeweler has suddenly become a lot more dangerous! Set in Paris, on the eve of the French Revolution, Queen's Necklace is a game of gem-selling, influence, and intrigue at the court. Two to four players compete in the role of royal jeweler to sell rare jewels to the Queen and her court. Jeweler's loupe in hand, you must decide how best to spend your hard-earned ducats: acquiring beautiful gems (diamonds, emeralds, and rubies); or buying the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the court!

What players say

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