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Base game
Orléans
Kritiku rating
Not rated—
- Published
- 2014
- Reach
- Widely known
- Players
- 2–5
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Medieval
- Religious
- Travel
How it plays
Build the strongest medieval network by recruiting followers, developing your town, trading, traveling, and establishing trading stations. Each round, draw followers from your bag, assign them simultaneously to action spaces, then resolve completed actions to recruit, move, build, gain goods, or advance tracks. After 18 rounds, score coins and goods, plus trading stations and citizen tiles multiplied by your development level.
Main mechanics
- Trading & negotiation
- Deck / bag building
- Action programming
- Worker placement
- Trading & negotiation: Deals between players move the game forward.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Action programming: You commit to moves in advance and watch them play out.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
During the medieval goings-on around Orl ans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orl ans , you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate. You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
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