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Battle Cry box art

Base game

Battle Cry

Kritiku rating

Not rated

Published
1999
Reach
Niche
Players
2–2
Play time
45 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Dice rolling
  • Hand management
  • Spatial puzzle
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict (infantry, cavalry, artillery and leaders). Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield. This game is the first to use what would evolve into Richard Borg 's Command and Colors system . The game rules include the following scenarios: First Bull Run--21st July, 1861 Pea Ridge--7th March, 1862 Kernstown--23rd March, 1862 Shiloh--6th April, 1862 Gaines Mill--27th June, 1862 Brawner's Farm--28th August, 1862 Antietam--17th September, 1862 Fredericksburg--13th December, 1862 Murfreesboro--31st December, 1862 Chancellorsville--3rd May, 1863 Gettysburg--2nd July, 1863 Gettysburg--3rd July, 1863 Chickamauga--20th September, 1863 New Market--15th May, 1864 New Hope Church--25th May, 1864

Criterion breakdown

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