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Base game
Street Masters
Kritiku rating
Not rated—
- Published
- 2018
- Reach
- Niche
- Players
- 1–4
- Play time
- 45–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Fighting
- Miniatures
- Puzzle
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Dice rolling
- Hand management
- Spatial puzzle
- Legacy & campaign
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
THE GAMEPLAY Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat. THE STORY Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity The Kingdom and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again. Five years later, a government project called Street Masters initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.
Criterion breakdown
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- Kritiku average
- Criterion
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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