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Diamonds box art

Base game

Diamonds

Kritiku rating

Not rated

Published
2014
Reach
Niche
Players
2–6
Play time
20–30 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Hand management
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Diamonds is a trick-taking card game in which players collect Diamonds not cards bearing that suit, mind you , but rather actual Diamond Crystals (acrylic crystals) included in the game. What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a Suit Action based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players. The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action. The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round. Whoever has the most points in Diamond Crystals at the end of the game wins!

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