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Base game
Diamonds
Kritiku rating
Not rated—
- Published
- 2014
- Reach
- Niche
- Players
- 2–6
- Play time
- 20–30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Diamonds is a trick-taking card game in which players collect Diamonds not cards bearing that suit, mind you , but rather actual Diamond Crystals (acrylic crystals) included in the game. What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a Suit Action based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players. The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action. The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round. Whoever has the most points in Diamond Crystals at the end of the game wins!
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