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Gheos box art

Base game

Gheos

Replay index

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Published
2006
Players
2–4
Play time
45–60 min
Reach
Niche
Evaluations
0
Themes:
CivilizationMythology
Mechanics:
Area controlTrading & negotiationHand managementEngine buildingTile layingDirect conflict

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Trading & negotiation: Deals between players move the game forward.
  • Hand management: Timing which card to spend is the core puzzle.
  • Engine building: Small early moves compound into a machine that does the work later.
Full publisher description

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game... Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet. Each civilization is represented by a color, and once a civilization is born a player can gain worshipers in that civilization, which in turn may score points for that player in various ways. The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles. The game is fairly simple, but offers quite a lot of tactical possibilities.

What players say

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