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Archer: Once You Go Blackmail... box art

Base game

Archer: Once You Go Blackmail...

Replay index

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Published
2016
Players
2–4
Play time
20–30 min
Reach
Niche
Evaluations
0
Themes:
Card GameDeductionMovies / TV / Radio themeSpies / Secret Agents
Mechanics:
Hand managementDirect conflict

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Hand management: Timing which card to spend is the core puzzle.
  • Direct conflict: Players attack each other head-on.
Full publisher description

Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue, vice, and phrasing as well as new card effects. In short, each player starts the game with one character card in hand; one character is set aside out of play. On a turn, a player draws one card, then plays one of their two cards, carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds, and you win the game.

What players say

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