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Stephenson's Rocket box art

Base game

Stephenson's Rocket

Kritiku rating

Not rated

Published
1999
Reach
Niche
Players
2–4
Play time
60 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Area control
  • Auction & bidding
  • Spatial puzzle
  • Engine building
  • Tile laying
  • Set collection
  • Direct conflict
  • Area control: Presence on the map decides who scores.
  • Auction & bidding: Value is set by what players are willing to pay.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Engine building: Small early moves compound into a machine that does the work later.
Full publisher description

Reiner Knizia expands his fleet of tile laying games with this game about colliding railroads in early 1800's England. There are seven different rail companies that players can expand. Each time you extend a rail, the other stockholders can veto your action, but it might cost them their shares. When two companies' rail touch, the railways merge to become one. The game is over when only one company remains or there are no rail tiles remaining, and the winner is the player who earned the most money over the course of the game.

Criterion breakdown

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Criterion
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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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Production

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