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Base game
Löwenherz
Kritiku rating
Not rated—
- Published
- 1997
- Reach
- Niche
- Players
- 2–4
- Play time
- 60–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Medieval
- Political
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Auction & bidding
- Trading & negotiation
- Spatial puzzle
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Trading & negotiation: Deals between players move the game forward.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
The king lies near death, so the princes compete to dominate the kingdom and secure the throne by grabbing as much land as possible. This is, in the ideal, a 4 player game. Each turn a card is revealed that displays 3 actions that players can choose from. Each player in turn choose an action by playing a 1, 2 or 3 card identifying the first, second or third action on the revealed card. The beauty of this mechanism lies in the distribution of 3 actions among 4 players. Someone always misses out. If two players choose the same action (and this is often, decided by the last player as the first 3 often - not always - but often choose actions a1, 2 and 3) the players who chose it negotiate a solution. If they cannot come to an agreement they duel. This is one of the defining elements of the game, but can take some time (negotiations can) and so was dropped from the re-implementation as Domaine . The game board is built of 6 tiles randomly placed in a frame producing a slightly different game each time. It is seen by many as the third in a Teuber thematic trilogy defined by Entdecker , Catan , Löwenherz . The board is conflicted and in the manner of Go the idea is to capture as much territory as possible. Each player starts with three castles (12 across all four players, and a crowded board). They build walls to create kingdoms, and train knights to defend them, both key actions on that action card they bid on each turn. Consequently this is a high conflict area grabbing game with a heavy element of negotiation.
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