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10 Days in Asia box art

Base game

10 Days in Asia

Replay index

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Published
2007
Players
2–4
Play time
25 min
Reach
Niche
Evaluations
0
Themes:
EducationalTrainsTravel
Mechanics:
Route buildingHand management

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Route building: You connect points on a map and defend the connection.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

From the back of the box: You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. The first traveler to make connections for a ten day journey wins the game. In this fourth installment of the 10 Days in series , the players are touring Asia, arranging their tiles on the ten days (open spots) of their trays to create a string of consecutive steps that, once completed, creates one consecutive journey. Tiles of neighboring countries may be placed side-by-side on the tray, with trains, ships and airplanes connecting distant countries depending on where they are located. Tiles cannot be rearranged in a tray, but must be replaced one at a time from the few face-up tiles available to all players, or from a random draw. This installment introduces railroads which allow players to connect any countries that have stops along a selected rail line. These work in addition to the now-familiar airlines (connecting countries of the same color), and ocean liners (although now you have two oceans to contend with).

What players say

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