Back to Games
Gloomhaven: Solo Scenarios box art

Expansion for Gloomhaven

Gloomhaven: Solo Scenarios

Kritiku rating

Not rated

How good an addition this is to Gloomhaven

Your rating

Sign in to rate this expansion

Published
2017
Reach
Widely known (via base game)
Players
1–1
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Action programming
  • Legacy & campaign
  • Direct conflict
  • Hand management
  • Spatial puzzle
  • Action programming: You commit to moves in advance and watch them play out.
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

A set of scenarios specifically designed for strategic solo play - scenarios that would highlight the strengths and weaknesses of each class and force players to really get under the hood and learn to play each class masterfully. This includes a 24-page scenario book of 17 all-new solo scenarios and a deck of 17 item cards - rewards for completing each of the missions. These scenarios are locked until the town has achieved prosperity level 3 and two characters have retired. Further, a character entering one of the scenarios must be at least level 5.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.