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Base game
Merkator
Kritiku rating
Not rated—
- Published
- 2010
- Reach
- Niche
- Players
- 1–4
- Play time
- 45–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Pike and Shot
How it plays
No rules summary yet for this game.
Main mechanics
- Trading & negotiation
- Route building
- Set collection
- Trading & negotiation: Deals between players move the game forward.
- Route building: You connect points on a map and defend the connection.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
Merkator is about the rise of Hamburg after the Thirty Years' War. You visit cities to collect goods or fulfill orders. The collected goods are added to the cities when a player visits a neighboring city. Fulfilling an order provides you with another better, but more complex order additional to the fulfilled order which you keep and can fulfill again, although the number of orders you can own is limited. Each order itself is worth a certain amount of points at the end of the game. Also you can exchange these points for special cards which provide additional goods in certain cities or more victory points if you fulfill certain conditions at game end. Depending on the city you want to enter you either receive a resource called time or you have to spend it. By paying a certain time-fee you are allowed to accompany another player on his trip to a town to fulfill your orders in this town (but not to collect goods). The game ends when a player receives the order with the highest value by fulfilling the order one level below. UPC 4015566030602
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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- Production
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