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Expansion for Arkham Horror: The Card Game
Arkham Horror: The Card Game – In Too Deep: Mythos Pack
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- Published
- 2020
- Reach
- Widely known (via base game)
- Players
- 1–2
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Adventure
- Card Game
- Collectible Components
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Deck / bag building
- Hand management
- Co-operative: Everyone wins or loses together against the game.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
In Too Deep is the first Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game . Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connection between the Esoteric Order of Dagon and the swarming deep ones? These questions and more will have to wait Innsmouth may already be slipping beneath the waves! Within In Too Deep , the first Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game , you ll find the next chapter of the story, drawing you deeper into the tangled web surrounding your visit to Innsmouth. It s not just a new scenario, however you ll find new player cards to support every class, including powerful new Covenants that center on the bless and curse tokens introduced in The Innsmouth Conspiracy deluxe expansion. description from the publisher
How this expansion changes the base game
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